using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class ToolbagSoltUI : SoltUI
{
    public Sprite slotLight;
    public Sprite slotDark;
    private Image image;
    private void Awake()
    {
        image = GetComponent<Image>();
    }
    public void HIghlight()
    {
        image.sprite = slotDark;
    }
    public void UnHighlight()
    {
        image.sprite = slotLight;
    }
}
